Retro Nerve

Retro Nerve is a game development team of friends, full of passion and nostalgia for developing new games for old hardware. They’re currently working on “Kung-Fu UFO” an action adventure game for the original Sega Genesis/Mega Drive hardware. The post Retro Nerve appeared first on Nitchigamer.

Machine Learning

You may have noticed things have been quiet here recently. The reason is that I have been hard at work trying to learn new things myself. Machine Learning is to blame for my currently distracted state, but if you haven’t looked into it, perhaps I can help you catch the bug too. Why Should You…

Inti Creates

Inti Creates is an indie developer that has gone on to develop over 50 games for some major video game publishing companies, including Capcom, Bandai Namco Entertainment, Sega, and Sony Computer Entertainment. Inti Creates was founded on May 8, 1996 in Chiba Prefecture, Japan. They are best known for games in the Mega Man series,…

Playful Corp

Playful is a game development studio in McKinney, TX. Their team has shipped titles such as Words with Friends, the Age of Empires series, Halo Wars, Orcs Must Die! and Hero Academy. They create games for cutting-edge platforms, next-generation devices, and virtual reality. The post Playful Corp appeared first on Nitchigamer.

Scriptable Objects

Scriptable Objects are a special type of data object in Unity. They have several important benefits but may not work ideally for every scenario. In this lesson we will cover what they are and how to use them. Intro to Scriptable Objects You can think of a scriptable object as an object that is meant…

SpriteKit – Anchors & Safe Area

I’m still on my SpriteKit journey and am ready to tackle a few more hurdles. Primarily, these include making some easy and reusable code to allow me to place one node relative to another. We will then expand on this solution to help us place one node relative to the screen’s edges. Finally, this solution…

Core Data ECS

As a native iOS developer I have found a wide range of amazing tools and libraries that are freely available. Some of this is designed toward a specific end goal, but much of it is very flexible and could even be used for a variety of purposes including game development. With this in mind, I…

Make a CCG – JSON

In the previous lesson I hard-coded a demo deck of cards. This wasn’t “necessary” because of my architectural choices. It was merely a simple placeholder which didn’t require me to commit to any kind of data store or structure. Still, to help avoid any confusion, I decided I would go ahead and provide an example…