First Impressions: Call of Duty: Black Ops 4

Oh, Call of Duty, helping gamers blow off steam since 2003. This month we got the newest installment in the Black Ops series, Call of Duty: Black Ops 4, and it doesn’t suck! Now, to be fair, I haven’t genuinely enjoyed a COD title since Black Ops 1, but I think we can all agree there have been quite a few ups and downs (and downs and downs) in the past; it’s refreshing to genuinely look forward to a COD game again.
This new iteration of Black Ops comes with four game modes: Multiplayer, Blackout, Zombies, and Solo Missions. The Multiplayer and Zombies modes are nothing new, although I’ll admit to loving the current Zombie maps and theme, and the Multiplayer feels like home, now that we’re back from space; the “newness” comes from the Blackout and Solo Missions modes. If you’ve spent any time with PUBG, Blackout mode will look very familiar to you, because that’s precisely what it is. As far as I can tell, Blackout is PUBG with some polish and a more user-friendly menu system. You can play by yourself, or with up to four friends in a battle royale of as many as 100 players. The landscape isn’t extremely imaginative, and you could easily forget which game you were playing if it weren’t for the gear drops, but it’s still pretty dang fun. Solo Missions seems to take the place of our campaign, as Black Ops 4 lacks an official story. During Solo, you get to meet and learn how to use each of the 10 Specialists in the game. For people like me, who are extraordinarily rusty, this is a perfect way to get used to how each person handles and how to most effectively use them.
Thus far, I am really enjoying Black Ops 4. I need to get to know it a little better, as there is still a lot to unpack, but it’s left an excellent impression. Give me a little more time, and I’ll come back with a full report.
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